About

Not just by computer

Biography
Nest VanDenken is a Dutch artist now based in Milan, focused on freehand drawings, digital post production and photography.
Architect by training, he is interested in art, architecture and city transformation. In several times the drawings of Nest Vandenken have been published in some online review as "Architectural Review Folio", "Koozarch", "Archinerds" and some of these have been included in the collection "Radical Resistance" by "Divisare".
Like all the scenery represented in his works, he doesn’t exist.

How Nest Vandenken works

Freehand drawing
Some works are designed entirely by hand as "Untitled Landscapes". Only after the drawings are scanned and digitized to create a composition made of many different pieces. Digital manipulation in this case only affects contrast and brightness. Here you can see how Nest Vandenken realizes by hand one of these pieces that have dimensions of about 13 cm (5,11 inch) by 13 cm (5,11 inch).

Digital drawing
The digital drawing starts from a photo of the place that Nest Vandenken wants to contaminate with his architecture. It is sometimes made in two dimensions and sometimes in three dimensions. The three-dimensional models are made with software such as SketchUp. Then Nest Vandenken proceeds with a long and meticulous research of textures and patterns to be used to make the architectures more real and better inserted in the context. Nest Vandenken often uses photographic filters to age the image and to increase the drama of the scene

Mix of media
Hand drawing and digital drawing are mixed in some works taking full advantage of the potential of each of the two techniques. Both techniques are fundamental and the sense of work is also to try to make them coexist together in the same image. One technique should not exclude the other and should not be prejudiced against the new potential that gives us the computer. The computer is only a very powerful tool to give access to what we have thought with our eyes. The future works of Nest Vandenken will evolve more and more in this direction trying to mix better the two techniques and also trying to hide one inside the other.

Words around drawings

From an interview to Koozarch about Density|Insanity Collection

How would a colourful palette help in reinforcing this level of insanity and density which maybe the monochromatic doesn't totally fulfil?

The decision to draw only in black and white, for me, it is important for a lot of reasons, and maybe comes from the fact that I am a photographer too. First, black and white, for me, cancels and prevents the timing of objects and situations. Everything seems suspended in an indefinite time does not exist. The colors, in this, are too linked to current and fashionable. Second, the black and white often brings me back memories of old urban scenarios when the city, for a lot of reasons, suffered much, especially for poverty or wars. I would like my images cause discomfort and estrangement in the viewer, so I believe draw only black and white is very helpful. Third, graphically, I think it is easier to manage the different images in black and white to get to a better result in a reasonable time. But, at the end, I'm interested in colors anyway. What I'm trying to put in some drawings is a fluorescent color, acid and unnatural to emphasize even more the feeling of discomfort that comes out of living in certain dramatic places. 

What defines the material you choose to archive and then use? Where do the images com from? (internet magazine etc) 

The project wants to show the man's madness in its no-limits process of development and densification of the contemporary city. To describe it, one of the best tools is the irony that helps me to push myself a little bit more than the reality (even if sometimes you can't reach the no sense of reality). Anyway, with a good stock of irony (dancers, wild beast and many more), I try to imagine places where is no sense to build or to live. I thinking to decommissioned nuclear power plants, the dry docks of ships, port cranes, towers scattered in the sea, the ships sunk, the former military fortress, the giant oil tankers, the coldest or warmest places, to all those places where I would not live even in a nightmare. Then I do a web search for free images to find the better and suitable for the drawing I want to do. It's amazing how many extraordinary places there are in the world to fix insane architectures. It's always difficult to stop the search because new places call new situations. Anyway, generally only small part of the found image is used. Always I prefer to change the sky to make much more dramatic the drawing and to resize the image depending on the final format I want to reach. I developed some textures made with many different facades from high density buildings all over the world. The final drawing is made by creating a three-dimensional model on which the textures are applied, other times, however, the two-dimensional textures are directly composed in the image.

How does the neat framing of these chaotic images stand with the thesis?

All the images are digital, but they have been composed and technically managed to be printed in high quality. For this reason I wanted to see, very quickly, what role could have the frame and what about the dialogue with its content. I think the images really come to life only if they manage to get out of the monitor to be hung on a wall. The frame and the mat are two things that help to get out of the logic of the digital image. This misunderstanding comes from the digital photography that pushes us not to print anything and always look to monitor the result of the photographer work. Instead, I believe that the quality of the many digital images needs to become real and touchable through the press, no matter whether it is a drawing or photograph.

Many images feature a grid, what does this represent for you and in relation to this super density?

It's curious how, in english, "ruler" means who gives everybody regulations and also the tool to draw grids, at the same time. Grid means planning and planning means power. The grids represent the drive force of planning the city by the ruler. The grids on the background are the planning memories that the city doesn't care or tries to push away. Planning wrecks and skeletons of rules abandoned by the city that try to grow in ways, sometimes unpredictable and out of the pre-packaged logic.



Words around drawings

From an interview to Koozarch about Untitled Landscapes Collection

How did this project start and why? What were the driving forces?

The project started by chance because of my desire to return to draw by hand, with no tools, even the ruler. I've always drawn by hand but hardly with this desire, determination and continuity. Maybe this way of drawing, regular, methodical, flowing and non-stop, could be compared to the art of automatic writing, because the making of the drawing is very fast, spontaneous, without any hesitation. It's strange but the project was born in the hand before, and in the head after. It's quite like fitness: the more you do and the more you benefit. It's just let go of his hand and start drawing lines. Then, it was all easy; with a black pen and a little sheet of paper only, you can draw anywhere, anytime without any limitation of time and space. I spent every spare moment of my day in these drawings. Even just 10 minutes, waiting for the subway or listening to someone talking.
The driving force was, day after day, can hold in my hands a never ending growing stack of drawing. In our digital world, where everything is intangible and bidimensional, I think it's great sitting in front of a table full of drawings to touch and to mix. Then the project started to take shape and I had the idea of collecting all of the drawings in a systematic way.

Who influences you graphically?

As mentioned, this project came quite spontaneously without any particular graphic references. At the end, by my side, what it was interesting to analyze is, more than anything else, the process instead of the result. The way of drawing very fluent, fast, spontaneous, almost obsessive and repetitive, made me interested in those forms of automatic art, mechanical writing and minimal art. For this reason, l watched the works of Roman Opalka and Hanne Darboven and I found them really interesting. Other artists that I consider important references are Donald Judd, Sol Lewitt and Daniel Buren. Graphically, I like Franco Purini very much.

You talk about the drawings existing within frame boards, do you see these images being reproduced within different formats as that of maybe a book?

The project is to be printed and shown in a 3 by 3 elements square grid containing 25 drawings each (5 by 5). But I believe that the drawings are indipendent also and can be printed in other sizes and compositions and on various media (canvas, for example). A picture book is an excellent idea (I'm working on it, now). I think the effect that all the drawings would do flipping through pages very quickly. The original drawings, however, are stored in a box, but I would like to find the right place for them.

Have you ever though of possibly developing these sketched intro three dimensional spaces? 

I consider the drawings than I did, as a resource. It is not a finished work. I should start a second phase, I say, of "transformation". So I don't exclude any kind of new use (like as digital manipulation). I consider these drawings as excellent textures to be included in a new digital project. It could be a three dimensional also, of course. First, I could work on transparency, splitting the black graphic sign from white bottom of the paper. This could be the first step towards a three-dimensional view of the work. I think it would be interesting to enter and to walk trough these virtual landscapes.

What is the method of organisation of the various drawings? are there any specific reason as to why one image is close to the next?

It's fascinating to think about the endless possibilities that the probabilistic calculation offers to create thousands of different combinations (225N!). It could be the project that would engage me for the rest of life! Seriously, the postion of every drawing into the 5x5 grid has been a project in the project. I tried to work especially on symmetry by creating visual relationships between similar figures. Then I worked on kind of images: there are some returning themes and shapes. Finally, the handwriting: there are some darker works and other lighter. I believe that, at the end, each of the 9 squares board, is rather unitary and makes a new image that comes from the sum of all the 25 drawings that contains. The eye loses the focus on each of the 25 drawings to generate a new image single and unitary. But as mentioned, this may just be one of endless possibilities.

You talk about a faceted contemporary city, however there are some who believe the city, as a result of the rules and regulations imposed in the last years, are becoming ever more boring and homogenous- what is your take/response?

If you think about Europe, and the Western world in generally, in the last 300 years, you see how the city has been planned almost always by the capitalist rent. The city has always been an instrument to bring income to financial groups and banks. So it is good to avoid surprises, alternative and everything that affects the predictability and stability which are the basis for obtaining income from what you invested. Everything has been planned in detail and the only focus to follow is profitability. For this reason, the city in which we live are losing personality, particularity and character to become a boring standardized unfinished melted conurbation. Unfortunately, there are only few cities, or parts of them, that try to break this pattern. There are some spontaneous resistance episodes trying to oppose this transformation, but they are more and more isolated. The situation all over the world, however, is very different. Our vision is very short sighted. Worldwide, about 1 billion people live in favelas or slums, spontaneous urban agglomerations without any rules or planning. And these are anything but boring and predictable. The cities are too complex machines to explain and often escape the rules that we are trying to give them, up to produce unexpected results. For these reason I say them "faceted". At the end, all of this is very fascinating by my side. What I try to make visible by my drawings is this contrast between different types of cities, or parts of cities, at that same time, ignoring one another.

What importance does the square hold for you? 

The square comes from my syntactic architecture vision (I basically am an architect). The geometry, and mostly the square, in a certain way, is the rule. Then, we can decide what to do in front of the rule. We can respect it, we can try to play it but we can also subvert it. The frequent square in my drawings reminds me of the rule and what I draw, in a certain way, decides, each time, what to do with the rule. Just like, every day, in every city in the world.
Share by: